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Oxygen not included transit tube
Oxygen not included transit tube










My third group of dupes have up arrows in just about whatever is left and down arrows in things like digging, building, ranching, cooking, etc. In the case of a medical dupe, they will have an up arrow as well. My Farmer/Ranching/Cooking dupes get up arrows in those three areas and down arrows like above and no change to supplying and tidying for the same reasons. I want these guys cleaning things up when they are not doing their normal job. They get down arrows in everything but supplying and tidying. The Digger/Builder dupes get an up arrow in digging, building, and attacking (because attacking is tied to digging). My dupe approach matches pretty cleanly with their priorities. I tend to assign medical responsibilities to the Farmer/Rancher/Cooking dupes since they are close to base and can readily respond to a sick or injured dupe, with minimal interruption to their man tasks.ĭupe Priorities. It can be any dupe, but is usually a Digger/Builder. I tend to assign one dupe the artistic responsibility to make all the artwork and sculpture. This usually occurs at mid game, when I start needing suits. I also eventually give every dupe full supply skill because I want each dupe to be able to carry 1600kg of stuff and wear an atmo suit. Supplier/Tidier/Operators are tasks that are general purpose in nature so if a dupe is not running a machine or supplying an important thing, then they are cleaning something up.

oxygen not included transit tube

It also means they travel much less and are at their job more often.

oxygen not included transit tube

So having the same dupe work all three means they will stay in the base and be focused on food production (and not need atmo suits until much later than others). I almost always pick dupes with multiple "preferences" in those specific arrangements to help with managing morale.ĭigger/Builders tend to be doing the same work no matter where they go and the associated tasks with building something tend to include digging.įarming is often the starting way to get food (after you're done picking it off the ground), which eventually leads to Ranching and then Cooking. I tend to have three roles for dupes: Digger/Builders, Farmer/Rancher/Cooks, and Supplier/Tidier/Operators. Sounds like you have a priorities challenge.












Oxygen not included transit tube